local EquipmentRenamePanel = class("EquipmentRenamePanel", BasePanel) EquipmentRenamePanel._bIsMainPanel = false EquipmentRenamePanel._tbDefine = { { sPrefabPath = "Equipment/EquipmentRenamePanel.prefab", sCtrlName = "Game.UI.Equipment.EquipmentRenameCtrl" } } function EquipmentRenamePanel:Awake() end function EquipmentRenamePanel:OnEnable() end function EquipmentRenamePanel:OnDisable() end function EquipmentRenamePanel:OnDestroy() end return EquipmentRenamePanel