local GuideGroup_23 = class("GuideGroup_23") local mapEventConfig = { OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById" } local groupId = 23 local totalStep = 5 local current = 1 function GuideGroup_23:Init(parent, runStep) self:BindEvent() self.tabChar = {} self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_23:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_23:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_23:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_23:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil self.tabChar = nil end function GuideGroup_23:Step_1() self.msg = { BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnMenu", Size = {100, 110}, Deviation = {5, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_23_1", DescDeviation = {-750, -260}, HandDeviation = {-150, 0}, HandRotation = -90, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 1 self.parent:PlayTypeMask(self.msg) end function GuideGroup_23:Step_2() self.msg = { BindIcon = "MainViewSidePanel/----SafeAreaRoot----/ButtonList1/2/btnCraft", Deviation = {0, 0}, Head = "Icon/Head/head_11101", HandDeviation = {-300, 0}, HandRotation = -90, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 2 self.waitAnimTime = 0.2 self.openPanelId = PanelId.MainViewSide end function GuideGroup_23:Step_3() self.msg = { BindIcon = "CraftingPanel/----SafeAreaRoot----/---MatProduction---/goProductionList", Deviation = {-8, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_23_3", DescDeviation = {760, -360}, HandDeviation = {400, 0}, HandRotation = 90, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.waitAnimTime = 0.5 self.openPanelId = PanelId.Crafting end function GuideGroup_23:Step_4() self.msg = { BindIcon = "CraftingPanel/----SafeAreaRoot----/---MatProduction---/goCraftingContent/btnCraftingItem", Size = {600, 550}, Deviation = {6, 10}, Head = "Icon/Head/head_11101", Desc = "Guide_23_4", DescDeviation = {-740, -500}, HandDeviation = {-400, 0}, HandRotation = -90, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 4 self.waitAnimTime = 0.1 end function GuideGroup_23:Step_5() self.msg = { BindIcon = "CraftingPanel/----SafeAreaRoot----/---MatProduction---/goCraftingContent/goMaterialList", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_23_5", DescDeviation = {-800, 250}, HandDeviation = {-450, 0}, HandRotation = -90, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 5 self.waitAnimTime = 0.1 end function GuideGroup_23:OnEvent_PanelOnEnableById(nPanelId) if self.openPanelId and self.openPanelId == nPanelId and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end function GuideGroup_23:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "0"}) table.insert(tab, { "normal_tutorial_id", "10" }) NovaAPI.UserEventUpload("normal_tutorial", tab) elseif current == 2 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "1"}) table.insert(tab, { "normal_tutorial_id", "10" }) NovaAPI.UserEventUpload("normal_tutorial", tab) end if current == 1 then self:SendGuideStep(-1) end if current == totalStep then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() if self.openPanelId == nil and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end return GuideGroup_23