local GuideGroup_24 = class("GuideGroup_24") local mapEventConfig = { OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById" } local groupId = 24 local totalStep = 5 local current = 1 function GuideGroup_24:Init(parent, runStep) self:BindEvent() self.tabChar = {} self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_24:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_24:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_24:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_24:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil self.tabChar = nil end function GuideGroup_24:Step_1() self.msg = { BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnDispatch", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_24_1", DescDeviation = {-600, -250}, HandDeviation = {-150, 0}, HandRotation = -90, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 1 self.parent:PlayTypeMask(self.msg) end function GuideGroup_24:Step_2() self.msg = { BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/imgBg", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_24_2", DescDeviation = {-600, -300}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.waitAnimTime = 0.6 self.openPanelId = PanelId.DispatchPanel end function GuideGroup_24:Step_3() self.msg = { BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/goRequireList", Size = {720, 300}, Deviation = {330, -35}, Head = "Icon/Head/head_11101", Desc = "Guide_24_3", DescDeviation = {-260, -350}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.waitAnimTime = 0.1 end function GuideGroup_24:Step_4() self.msg = { BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goBtnRoot/btnOneClick", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_24_4", DescDeviation = {-550, -160}, HandDeviation = {-400, 0}, HandRotation = -90, HandDeviation = {0, 150}, HandRotation = 180, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 4 self.waitAnimTime = 0.1 end function GuideGroup_24:Step_5() self.msg = { BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/goDispatchTimeGroup", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_24_5", DescDeviation = {-660, -240}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 5 self.waitAnimTime = 0.1 end function GuideGroup_24:OnEvent_PanelOnEnableById(nPanelId) if self.openPanelId and self.openPanelId == nPanelId and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end function GuideGroup_24:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "0"}) table.insert(tab, { "normal_tutorial_id", "8" }) NovaAPI.UserEventUpload("normal_tutorial", tab) elseif current == 4 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "1"}) table.insert(tab, { "normal_tutorial_id", "8" }) NovaAPI.UserEventUpload("normal_tutorial", tab) end if current == 1 then self:SendGuideStep(-1) end if current == totalStep then self.parent:ClearCurGuide(true) return end if current == 3 then local tempRoot = GameObject.Find("---- UI ----").transform local tmpBtnOneClick = tempRoot:Find("DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goBtnRoot/btnOneClick").gameObject if tmpBtnOneClick.activeSelf == false then self.parent:ClearCurGuide(true) return end end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() if self.openPanelId == nil and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end return GuideGroup_24