local GuideGroup_45 = class("GuideGroup_45") local mapEventConfig = {} local groupId = 45 local totalStep = 4 local current = 1 function GuideGroup_45:Init(parent, runStep) self:BindEvent() self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_45:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_45:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_45:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_45:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil end function GuideGroup_45:Step_1() self.msg = { BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/rtInfo/rtUp", Size = {840, 460}, Deviation = {0, 20}, Desc = "Guide_45_1", DescDeviation = {-840, -280}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(1)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end function GuideGroup_45:Step_2() self.msg = { BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/rtInfo/rtUp", Size = {840, 240}, Deviation = {0, 10}, Desc = "Guide_45_2", DescDeviation = {-840, -280}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.parent:PlayTypeMask(self.msg) end function GuideGroup_45:Step_3() self.msg = { BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/rtMat/svMat/Viewport/Content/goMat1", Deviation = {0, 0}, Desc = "Guide_45_3", DescDeviation = {-620, -50}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.parent:PlayTypeMask(self.msg) end function GuideGroup_45:Step_4() self.msg = { BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/btnAdvance", Deviation = {0, 0}, Desc = "Guide_45_4", DescDeviation = {-880, -20}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 4 self.parent:PlayTypeMask(self.msg) end function GuideGroup_45:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then self:SendGuideStep(-1) elseif current == totalStep then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() end return GuideGroup_45