local LampNoticePanel = class("LampNoticePanel", BasePanel) LampNoticePanel._bIsMainPanel = false LampNoticePanel._sSortingLayerName = AllEnum.SortingLayerName.Overlay LampNoticePanel._tbDefine = { { sPrefabPath = "LampNotice/LampNoticePanel.prefab", sCtrlName = "Game.UI.LampNotice.LampNoticeCtrl" } } function LampNoticePanel:Awake() end function LampNoticePanel:OnEnable() end function LampNoticePanel:OnAfterEnter() end function LampNoticePanel:OnDisable() end function LampNoticePanel:OnDestroy() end function LampNoticePanel:OnRelease() end return LampNoticePanel