local MainlineFormationDiscPanel = class("MainlineFormationDiscPanel", BasePanel) MainlineFormationDiscPanel._tbDefine = { { sPrefabPath = "MainlineFormationDisc/MainlineFormationDiscPanelEx.prefab", sCtrlName = "Game.UI.MainlineFormationDiscEx.MainlineFormationDiscCtrl" } } function MainlineFormationDiscPanel:Awake() self.curRoguelikeId = nil self.nTeamIndex = nil local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.curRoguelikeId = tbParam[1] self.nTeamIndex = tbParam[2] self.bSweep = tbParam[3] self.nPreselectionId = tbParam[4] end end function MainlineFormationDiscPanel:OnEnable() end function MainlineFormationDiscPanel:OnDisable() end function MainlineFormationDiscPanel:OnDestroy() end return MainlineFormationDiscPanel