local LevelSelectPanel = class("LevelSelectPanel", BasePanel) LevelSelectPanel._bIsMainPanel = true LevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI LevelSelectPanel._tbDefine = { { sPrefabPath = "30101/Play/BreakOutLevelSelectPanel.prefab", sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl" } } function LevelSelectPanel:Awake() end function LevelSelectPanel:OnEnable() end function LevelSelectPanel:OnAfterEnter() end function LevelSelectPanel:OnDisable() end function LevelSelectPanel:OnDestroy() end function LevelSelectPanel:OnRelease() end return LevelSelectPanel