local PenguinCardPanel = class("PenguinCardPanel", BasePanel) PenguinCardPanel._tbDefine = { { sPrefabPath = "Play_PenguinCard/PenguinCardPanel.prefab", sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardCtrl" } } function PenguinCardPanel:Awake() local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.mapLevel = tbParam[1] end end function PenguinCardPanel:OnEnable() PlayerData.Base:SetSkipNewDayWindow(true) end function PenguinCardPanel:OnDisable() PlayerData.Base:SetSkipNewDayWindow(false) PlayerData.Base:OnBackToMainMenuModule() end function PenguinCardPanel:OnDestroy() end return PenguinCardPanel