local PenguinCardSelectPanel = class("PenguinCardSelectPanel", BasePanel) PenguinCardSelectPanel._bIsMainPanel = true PenguinCardSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI PenguinCardSelectPanel._tbDefine = { { sPrefabPath = "Play_PenguinCard/PenguinCardSelectPanel.prefab", sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardSelectCtrl" } } function PenguinCardSelectPanel:Awake() self.nPos = nil end function PenguinCardSelectPanel:OnEnable() end function PenguinCardSelectPanel:OnAfterEnter() end function PenguinCardSelectPanel:OnDisable() end function PenguinCardSelectPanel:OnDestroy() end function PenguinCardSelectPanel:OnRelease() end return PenguinCardSelectPanel