local PopupFunctionUnlockPanel = class("PopupFunctionUnlockPanel", BasePanel) PopupFunctionUnlockPanel._bIsMainPanel = false PopupFunctionUnlockPanel._bAddToBackHistory = false PopupFunctionUnlockPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top PopupFunctionUnlockPanel._tbDefine = { { sPrefabPath = "PopupFunctionUnlock/PopupFunctionUnlockPanel.prefab", sCtrlName = "Game.UI.PopupFunctionUnlockPanel.PopupFunctionUnlockCtrl" } } function PopupFunctionUnlockPanel:Awake() end function PopupFunctionUnlockPanel:OnEnable() end function PopupFunctionUnlockPanel:OnDisable() end function PopupFunctionUnlockPanel:OnDestroy() end function PopupFunctionUnlockPanel:OnRelease() end return PopupFunctionUnlockPanel