local RoguelikeResultPanel = class("RoguelikeResultPanel", BasePanel) RoguelikeResultPanel._bAddToBackHistory = false RoguelikeResultPanel._tbDefine = { { sPrefabPath = "RoguelikeResultPanel/RoguelikeResult.prefab", sCtrlName = "Game.UI.RoguelikeResultPanel.RoguelikeResultCtrl" } } function RoguelikeResultPanel:Awake() end function RoguelikeResultPanel:OnEnable() end function RoguelikeResultPanel:OnDisable() end function RoguelikeResultPanel:OnDestroy() end return RoguelikeResultPanel