local TrialResultPanel = class("TrialResultPanel", BasePanel) TrialResultPanel._bAddToBackHistory = false TrialResultPanel._tbDefine = { { sPrefabPath = "Play_TrialBattle/TrialResultPanel.prefab", sCtrlName = "Game.UI.TrialBattle.TrialResultCtrl" } } function TrialResultPanel:Awake() end function TrialResultPanel:OnEnable() end function TrialResultPanel:OnDisable() end function TrialResultPanel:OnDestroy() end return TrialResultPanel