local TrialFormationPanel = class("TrialFormationPanel", BasePanel) TrialFormationPanel._tbDefine = { { sPrefabPath = "Play_TrialLevelSelect/TrialFormationScenePanel.prefab", sCtrlName = "Game.UI.TrialLevelSelect.TrialFormationCtrl" } } function TrialFormationPanel:Awake() end function TrialFormationPanel:OnEnable(bPlayFadeIn) end function TrialFormationPanel:OnDisable() end function TrialFormationPanel:OnDestroy() end return TrialFormationPanel