local JumpUtil = {} function JumpUtil.JumpTo(jumpId, ...) if jumpId == nil then return end local unLock, mapJumpTo = JumpUtil.CheckJumpUnLock(jumpId, true) if not unLock then return end if mapJumpTo == nil then printError("未配置此跳转Id, JumpId: " .. jumpId) return end PanelManager.CloseAllDisposablePanel() local nType = mapJumpTo.Type EventManager.Hit(EventId.JumpToSuccess, nType) if nType == GameEnum.jumpType.Mainline then local nMainlineId = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, nMainlineId) elseif nType == GameEnum.jumpType.Rogue then printError("不再支持老遗迹跳转") elseif nType == GameEnum.jumpType.RogueGroup then printError("不再支持老遗迹跳转") elseif nType == GameEnum.jumpType.RoguePanel then EventManager.Hit(EventId.OpenPanel, PanelId.RoguelikeLevel, 0, 0, true) elseif nType == GameEnum.jumpType.RegionBoss then local nRegionBossGroupId = mapJumpTo.Param[1] local nHard = mapJumpTo.Param[2] EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel, nHard, nRegionBossGroupId, true) elseif nType == GameEnum.jumpType.RegionBossGroup then local nRegionBossGroupId = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel, 0, nRegionBossGroupId, true) elseif nType == GameEnum.jumpType.RegionBossPanel then EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel, 0, 0, true) elseif nType == GameEnum.jumpType.Map then EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu) elseif nType == GameEnum.jumpType.Shop then local nTabIndex = mapJumpTo.Param[1] local func = function() EventManager.Hit(EventId.OpenPanel, PanelId.ShopPanel, nTabIndex) end EventManager.Hit(EventId.SetTransition, 5, func) elseif nType == GameEnum.jumpType.Mall then local nTabIndex1 = mapJumpTo.Param[1] local nTabIndex2 = mapJumpTo.Param[2] if PanelManager.CheckPanelOpen(PanelId.Mall) then EventManager.Hit("OpenMallTog", nTabIndex1) elseif PanelManager.CheckPanelOpen(PanelId.MallPopup) then EventManager.Hit(EventId.ClosePanel, PanelId.MallPopup) EventManager.Hit("OpenMallTog", nTabIndex1) else do local nState = ConfigTable.GetConfigNumber("IsShowComBtn") if nState == 1 then local func = function() EventManager.Hit(EventId.OpenPanel, PanelId.Mall, nTabIndex1, nTabIndex2) end EventManager.Hit(EventId.SetTransition, 5, func) else local sContent = ConfigTable.GetUIText("Function_NotAvailable") EventManager.Hit(EventId.OpenMessageBox, sContent) end end end elseif nType == GameEnum.jumpType.Gacha then local nPoolId = mapJumpTo.Param[1] local getInfoCallback = function() local func = function() EventManager.Hit(EventId.OpenPanel, PanelId.GachaSpin, nPoolId) end EventManager.Hit(EventId.SetTransition, 6, func, AllEnum.MainViewCorner.Recruit) end PlayerData.Gacha:GetGachaInfomation(getInfoCallback) elseif nType == GameEnum.jumpType.DailyInstanceLevel then local nHard = mapJumpTo.Param[1] local nDailyType = mapJumpTo.Param[2] if nDailyType == nil or nDailyType == 0 then EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu, 3) else EventManager.Hit(EventId.OpenPanel, PanelId.DailyInstanceLevelSelect, nHard, nDailyType, true) end elseif nType == GameEnum.jumpType.TravelerDuelLevel then local callback = function() local trekkerVersusData local tbActList = PlayerData.Activity:GetActivityList() for nId, v in pairs(tbActList) do local nActType = v:GetActType() if nActType == GameEnum.activityType.TrekkerVersus then trekkerVersusData = v break end end if trekkerVersusData ~= nil then local nActEndTime = trekkerVersusData:GetChallengeEndTime() local nCurTime = CS.ClientManager.Instance.serverTimeStamp if nActEndTime < nCurTime then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) return end local func = function() EventManager.Hit(EventId.OpenPanel, PanelId.TrekkerVersus, trekkerVersusData.nActId) end EventManager.Hit(EventId.SetTransition, 30, func) end end PlayerData.Activity:SendActivityDetailMsg(callback) elseif nType == GameEnum.jumpType.Depot then local nItemMark = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.DepotPanel, nItemMark) elseif nType == GameEnum.jumpType.CharacterList then PlayerData.Char:TempClearCharInfoData() EventManager.Hit(EventId.OpenPanel, PanelId.CharList) elseif nType == GameEnum.jumpType.Crafting then local nProductionId = mapJumpTo.Param[1] if PanelManager.CheckPanelOpen(PanelId.CraftingTip) then local callback = function() EventManager.Hit(EventId.TemporaryBlockInput, 0.1) local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1)) EventManager.Hit(EventId.OpenPanel, PanelId.CraftingTip, nProductionId) end cs_coroutine.start(wait) end EventManager.Hit("CloseCraftingTipPanel", callback) elseif PanelManager.CheckPanelOpen(PanelId.Crafting) then EventManager.Hit("JumpToProduction", nProductionId) else EventManager.Hit(EventId.OpenPanel, PanelId.CraftingTip, nProductionId) end elseif nType == GameEnum.jumpType.StarTower then local bState = PlayerData.State:CheckStarTowerState() if bState then return end local nStarTowerId = mapJumpTo.Param[1] local mapStarTower = ConfigTable.GetData("StarTower", nStarTowerId) if mapStarTower == nil then return end EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerLevelSelect, mapStarTower.Difficulty, mapStarTower.GroupId, true) elseif nType == GameEnum.jumpType.StarTowerGroup then local bState = PlayerData.State:CheckStarTowerState() if bState then return end local nStarTowerGroupId = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerLevelSelect, 0, nStarTowerGroupId, true) elseif nType == GameEnum.jumpType.StarTowerPanel then local bState = PlayerData.State:CheckStarTowerState() if bState then return end EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu, 2) elseif nType == GameEnum.jumpType.Disc then EventManager.Hit(EventId.OpenPanel, PanelId.DiscList) elseif nType == GameEnum.jumpType.EquipmentPanel then EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect) elseif nType == GameEnum.jumpType.EquipmentGroup then local nGroup = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect, 0, nGroup, true) elseif nType == GameEnum.jumpType.MainlineStory then EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter) elseif nType == GameEnum.jumpType.InfinityTower then CS.WwiseAudioManager.Instance:PlaySound("ui_level_select") local func = function() EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower) end EventManager.Hit(EventId.SetTransition, 8, func) elseif nType == GameEnum.jumpType.InfinityTowerGroup then local nStarTowerId = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower, nStarTowerId) CS.WwiseAudioManager.Instance:PlaySound("ui_level_select") elseif nType == GameEnum.jumpType.Agent then EventManager.Hit(EventId.OpenPanel, PanelId.DispatchPanel) CS.WwiseAudioManager.Instance:PlaySound("ui_level_select") elseif nType == GameEnum.jumpType.Phone then local nTog = mapJumpTo.Param[1] local openCallback = function() PlayerData.Phone:OpenPhonePanel(nil, nTog) end PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.Phone, openCallback) elseif nType == GameEnum.jumpType.Vampire then local stateCallback = function(bReEnter) if not bReEnter then local function success(bSuccess) EventManager.Remove("GetTalentDataVampire", JumpUtil, success) if bSuccess then local OpenTransCallback = function() EventManager.Hit(EventId.OpenPanel, PanelId.VampireSurvivorLevelSelectPanel) end EventManager.Hit(EventId.SetTransition, 13, OpenTransCallback) else EventManager.Hit(EventId.SetTransition) end end EventManager.Add("GetTalentDataVampire", JumpUtil, success) local ret, _, _ = PlayerData.VampireSurvivor:GetTalentData() if ret ~= nil then success(true) end end end local callbackCheck = function() PlayerData.State:CheckVampireState(stateCallback) end PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.VampireSurvivor, callbackCheck, "ui_systerm_locked") elseif nType == GameEnum.jumpType.ComCYO then EventManager.Hit(EventId.OpenPanel, PanelId.Consumable, select(1, ...), select(2, ...), select(3, ...)) elseif nType == GameEnum.jumpType.Quest then local nTog = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.Quest, nTog) elseif nType == GameEnum.jumpType.SkillInstancePanel then EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceLevelSelect) elseif nType == GameEnum.jumpType.SkillInstanceGroup then local nGroup = mapJumpTo.Param[1] EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceLevelSelect, 0, nGroup, true) elseif nType == GameEnum.jumpType.ScoreBoss then local openSC = function() EventManager.Hit(EventId.OpenPanel, PanelId.ScoreBossSelectPanel) end if not PlayerData.ScoreBoss:GetInitInfoState() then PlayerData.ScoreBoss:GetScoreBossInstanceData(openSC) else openSC() end elseif nType == GameEnum.jumpType.WeeklyCopies then EventManager.Hit(EventId.OpenPanel, PanelId.WeeklyCopiesPanel, mapJumpTo.Param[1]) elseif nType == GameEnum.jumpType.StorySet then PlayerData.StorySet:TryOpenStorySetPanel(function() EventManager.Hit(EventId.OpenPanel, PanelId.StorySet, true) end) elseif nType == GameEnum.jumpType.StarTowerGrowth then local callback = function() EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerGrowth) end PlayerData.StarTower:SendTowerGrowthDetailReq(callback) elseif nType == GameEnum.jumpType.ActivityTask then local nActId = mapJumpTo.Param[1] local panelId = mapJumpTo.Param[2] local tabId = mapJumpTo.Param[3] if PlayerData.Activity:IsActivityInActivityGroup(nActId) then local actGroupId = ConfigTable.GetData("Activity", nActId).MidGroupId if actGroupId == 0 then return end local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) if taskActData ~= nil and taskActData:CheckActivityOpen() then EventManager.Hit(EventId.OpenPanel, panelId, taskActId, tabId) return end EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) end elseif nType == GameEnum.jumpType.MainLineStoryChapter then local chapterIndex = mapJumpTo.Param[1] local isUnlock = PlayerData.Avg:IsStoryChapterUnlock(chapterIndex) if not isUnlock then EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter) else EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, chapterIndex) end elseif nType == GameEnum.jumpType.QuestNewbie then local nJumpTab = mapJumpTo.Param[1] if PanelManager.GetCurPanelId() == PanelId.QuestNewbie then EventManager.Hit("QuestNewbiePanelChangeTab", nJumpTab) else EventManager.Hit(EventId.OpenPanel, PanelId.QuestNewbie, nJumpTab) end elseif nType == GameEnum.jumpType.CharInfo then local nCharId = mapJumpTo.Param[1] local nModuleType = mapJumpTo.Param[2] local tbCharInfoPanelId = { [1] = PanelId.CharInfo, [2] = PanelId.CharSkill, [3] = PanelId.CharPotential, [4] = PanelId.CharEquipment, [5] = PanelId.CharTalent, [6] = PanelId.CharacterRelation } local nCharInfoPanelId = tbCharInfoPanelId[nModuleType] or PanelId.CharInfo EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, nCharInfoPanelId, nCharId, {nCharId}) end end function JumpUtil.CheckJumpUnLock(jumpId, showTips) local mapJumpTo = ConfigTable.GetData("JumpTo", jumpId) if mapJumpTo == nil then printError("未配置此跳转Id, JumpId: " .. jumpId) return false end local nType = mapJumpTo.Type local bOpen = true local bFuncUnlock = true local sLockTip = ConfigTable.GetUIText("JumpTo_LevelUnlock") if nType == GameEnum.jumpType.Mainline then local nMainlineId = mapJumpTo.Param[1] bOpen = PlayerData.Mainline:IsMainlineLevelUnlock(nMainlineId) elseif nType == GameEnum.jumpType.Rogue then printError("不再支持老遗迹跳转") elseif nType == GameEnum.jumpType.RogueGroup then printError("不再支持老遗迹跳转") elseif nType == GameEnum.jumpType.RegionBossGroup then local nRegionBossGroupId = mapJumpTo.Param[1] bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.RegionBoss, true) bOpen = PlayerData.RogueBoss:CheckLevelOpen(nRegionBossGroupId, nil, showTips) showTips = false elseif nType == GameEnum.jumpType.RegionBossPanel then bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.RegionBoss, true) showTips = false elseif nType == GameEnum.jumpType.RegionBoss then local nRegionBossGroupId = mapJumpTo.Param[1] local nHard = mapJumpTo.Param[2] bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.RegionBoss, true) bOpen = PlayerData.RogueBoss:CheckLevelOpen(nRegionBossGroupId, nHard, showTips) showTips = false elseif nType == GameEnum.jumpType.DailyInstanceLevel then local nHard = mapJumpTo.Param[1] local nDailyType = mapJumpTo.Param[2] bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.DailyInstance, true) bOpen = PlayerData.DailyInstance:CheckLevelOpen(nDailyType, nHard, showTips) showTips = false elseif nType == GameEnum.jumpType.Crafting then local nProductionId = mapJumpTo.Param[1] bOpen = PlayerData.Crafting:CheckProductionUnlock(nProductionId) sLockTip = ConfigTable.GetUIText("Crafting_Lock_Tip") elseif nType == GameEnum.jumpType.StarTower then local nStarTowerId = mapJumpTo.Param[1] bOpen = PlayerData.StarTower:IsStarTowerUnlock(nStarTowerId) elseif nType == GameEnum.jumpType.StarTowerGroup then local nStarTowerGroupId = mapJumpTo.Param[1] bOpen = PlayerData.StarTower:IsStarTowerGroupUnlock(nStarTowerGroupId) elseif nType == GameEnum.jumpType.EquipmentPanel then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.CharGemInstance, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.CharGemInstance) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.EquipmentGroup then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.CharGemInstance, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.CharGemInstance) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.InfinityTower then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.InfinityTower, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.InfinityTower) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.InfinityTowerGroup then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.InfinityTower, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.InfinityTower) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.TravelerDuelLevel then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.TravelerDuel, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.TravelerDuel) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.Agent then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Agent, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.Agent) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.Phone then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Phone, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.Phone) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.Quest then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Quest, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.Quest) or {} local nTog = mapJumpTo.Param[1] if nTog == AllEnum.QuestPanelTab.DailyQuest and bOpen then bOpen = bOpen and PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.DailyQuest, true) mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.DailyQuest) or {} end sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.SkillInstancePanel then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.SkillInstance, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.SkillInstance) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.SkillInstanceGroup then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.SkillInstance, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.SkillInstance) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.ScoreBoss then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.ScoreBoss) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.WeeklyCopies then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.WeeklyCopies, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.WeeklyCopies) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.QuestNewbie then bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.QuestNewbie, true) local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.QuestNewbie) or {} sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData) elseif nType == GameEnum.jumpType.CharInfo then local mapChar = PlayerData.Char:GetCharDataByTid(mapJumpTo.Param[1]) if mapChar == nil then mapChar = ConfigTable.GetData_Character(mapJumpTo.Param[1]) sLockTip = orderedFormat(ConfigTable.GetUIText("CharacterInfo_NotHave"), mapChar.Name) bOpen = false else bOpen = true end end bOpen = bFuncUnlock and bOpen if not bOpen and showTips then EventManager.Hit(EventId.OpenMessageBox, sLockTip or "") end return bOpen, mapJumpTo end return JumpUtil