local GoldenSpyBuffSelectPanel = class("GoldenSpyBuffSelectPanel", BasePanel) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") GoldenSpyBuffSelectPanel._bIsMainPanel = false GoldenSpyBuffSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI GoldenSpyBuffSelectPanel._sUIResRootPath = "UI_Activity/" GoldenSpyBuffSelectPanel._tbDefine = { { sPrefabPath = "_400008/GoldenSpyBuffSelectPanel.prefab", sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffSelectCtrl" } } function GoldenSpyBuffSelectPanel:Awake() GamepadUIManager.EnableGamepadUI("GoldenSpyBuffSelect", {}) end function GoldenSpyBuffSelectPanel:OnEnable() end function GoldenSpyBuffSelectPanel:OnAfterEnter() end function GoldenSpyBuffSelectPanel:OnDisable() end function GoldenSpyBuffSelectPanel:OnDestroy() GamepadUIManager.DisableGamepadUI("GoldenSpyBuffSelect") end function GoldenSpyBuffSelectPanel:OnRelease() end return GoldenSpyBuffSelectPanel