local EquipmentUpgradePanel = class("EquipmentUpgradePanel", BasePanel) EquipmentUpgradePanel._bIsMainPanel = false EquipmentUpgradePanel._tbDefine = { { sPrefabPath = "Equipment/EquipmentUpgradePanel.prefab", sCtrlName = "Game.UI.Equipment.EquipmentUpgradeCtrl" } } function EquipmentUpgradePanel:Awake() end function EquipmentUpgradePanel:OnEnable() end function EquipmentUpgradePanel:OnAfterEnter() end function EquipmentUpgradePanel:OnDisable() end function EquipmentUpgradePanel:OnDestroy() end function EquipmentUpgradePanel:OnRelease() end return EquipmentUpgradePanel