local GuideGroup_43 = class("GuideGroup_43") local mapEventConfig = { OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById" } local groupId = 43 local totalStep = 4 local current = 1 function GuideGroup_43:Init(parent, runStep) self:BindEvent() self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_43:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_43:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_43:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_43:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil end function GuideGroup_43:Step_1() self.msg = { BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnPhone", Deviation = {0, 0}, Desc = "Guide_43_1", DescDeviation = {-620, -180}, HandDeviation = {0, -100}, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 1 self.parent:PlayTypeMask(self.msg) end function GuideGroup_43:Step_2() self.msg = { BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/addressBookListLSV/Viewport/Content/0", Size = {700, 146}, Deviation = {310, -73}, Desc = "Guide_43_2", DescDeviation = {1180, -241}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.openPanelId = PanelId.Phone self.waitAnimTime = 1 end function GuideGroup_43:Step_3() self.msg = { BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/goTab/btnDating", Deviation = {0, 0}, Desc = "Guide_43_3", DescDeviation = {680, 0}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.parent:PlayTypeMask(self.msg) end function GuideGroup_43:Step_4() self.msg = { BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/goTab/btnGift", Deviation = {0, 0}, Desc = "Guide_43_4", DescDeviation = {680, 0}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 4 self.parent:PlayTypeMask(self.msg) end function GuideGroup_43:OnEvent_PanelOnEnableById(_panelId) if self.openPanelId and self.openPanelId == _panelId and current == 2 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end function GuideGroup_43:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then self:SendGuideStep(-1) elseif current == totalStep then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() end return GuideGroup_43