local TimerManager = require("GameCore.Timer.TimerManager") local ClientManager = CS.ClientManager.Instance local SoldierActCtrl = class("SoldierActCtrl", BaseCtrl) SoldierActCtrl._mapNodeConfig = { btnGo = { sComponentName = "UIButton", callback = "OnBtnClick_Go" }, txtBtnGo = { sComponentName = "TMP_Text", sLanguageId = "Soldier_Entrance" }, txtBtnActDetail = { sComponentName = "TMP_Text", sLanguageId = "Soldier_ActDesc" }, btnActDetail = { sComponentName = "UIButton", callback = "OnBtnClick_Detail" }, imgTimeBg = {}, txtTime = {sComponentName = "TMP_Text"}, txtDate = {sComponentName = "TMP_Text"}, imgLock = {}, txtLock = {sComponentName = "TMP_Text"}, txtAdvanceMat = { sComponentName = "TMP_Text", sLanguageId = "Soldier_RewardPre" }, svItem = { sNodeName = "PreviewUpgradeMaterial", sComponentName = "LoopScrollView" } } SoldierActCtrl._mapEventConfig = {} SoldierActCtrl._mapRedDotConfig = {} function SoldierActCtrl:InitActData(actData) self.actData = actData self.nActId = self.actData:GetActId() local bOpen = self.actData:CheckActShow() self._mapNode.btnGo.gameObject:SetActive(bOpen) self._mapNode.imgLock.gameObject:SetActive(not bOpen) if not bOpen then NovaAPI.SetTMPText(self._mapNode.txtLock, orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), self.actData.actCfg.LimitParam)) end self:RefreshTimeout() if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, false) end self:InitItem() self:RefreshDate() end function SoldierActCtrl:InitItem() local config = ConfigTable.GetData("SoldierControl", self.nActId) if config == nil then return end local rewardData = config.RewardsShow self.tbReward = decodeJson(rewardData) self.tbItemIns = {} self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick) end function SoldierActCtrl:OnGridRefresh(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] local goItem = go.transform:Find("AnimRoot/item").gameObject local instanceId = goItem:GetInstanceID() if self.tbItemIns[instanceId] == nil then self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl") end self.tbItemIns[instanceId]:SetItem(itemId) end function SoldierActCtrl:OnGridBtnClick(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] UTILS.ClickItemGridWithTips(itemId, go.transform:Find("AnimRoot/item"), true, true, false) end function SoldierActCtrl:RefreshTimeout() local endTime = self.actData:GetActEndTime() local curTime = ClientManager.serverTimeStamp local remainTime = endTime - curTime if remainTime < 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), callbackConfirm = function() EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) end }) return end local sTimeStr = "" if remainTime <= 60 then local sec = math.floor(remainTime) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) elseif 60 < remainTime and remainTime <= 3600 then local min = math.floor(remainTime / 60) local sec = math.floor(remainTime - min * 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) elseif 3600 < remainTime and remainTime <= 86400 then local hour = math.floor(remainTime / 3600) local min = math.floor((remainTime - hour * 3600) / 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) elseif 86400 < remainTime then local day = math.floor(remainTime / 86400) local hour = math.floor((remainTime - day * 86400) / 3600) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) end NovaAPI.SetTMPText(self._mapNode.txtLock, sTimeStr) NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) end function SoldierActCtrl:RefreshDate() local actCfg = ConfigTable.GetData("Activity", self.actData.nActId) local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.StartTime) local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.EndTime) local nOpenYear = tonumber(os.date("%Y", nOpenTime)) local nOpenMonth = tonumber(os.date("%m", nOpenTime)) local nOpenDay = tonumber(os.date("%d", nOpenTime)) local nEndYear = tonumber(os.date("%Y", nEndTime)) local nEndMonth = tonumber(os.date("%m", nEndTime)) local nEndDay = tonumber(os.date("%d", nEndTime)) local strOpenDay = string.format("%d", nOpenDay) local strEndDay = string.format("%d", nEndDay) local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) end function SoldierActCtrl:OnBtnClick_Go() EventManager.Hit(EventId.OpenPanel, PanelId.SoldierMainViewPanel) end function SoldierActCtrl:OnBtnClick_Detail() local config = ConfigTable.GetData("SoldierControl", self.nActId) if config == nil then return end EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Desc, sContent = config.DesText, sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") }) end return SoldierActCtrl