local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillRankDetailPanel_Mode1 = class("JointDrillRankDetailPanel_Mode1", BasePanel) JointDrillRankDetailPanel_Mode1._bIsMainPanel = false JointDrillRankDetailPanel_Mode1._sUIResRootPath = "UI_Activity/" function JointDrillRankDetailPanel_Mode1:Awake() local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1) self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"), sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl" } } end function JointDrillRankDetailPanel_Mode1:OnEnable() end function JointDrillRankDetailPanel_Mode1:OnAfterEnter() end function JointDrillRankDetailPanel_Mode1:OnDisable() end function JointDrillRankDetailPanel_Mode1:OnDestroy() end function JointDrillRankDetailPanel_Mode1:OnRelease() end return JointDrillRankDetailPanel_Mode1