local SoldierResolveadisputePanel = class("SoldierResolveadisputePanel", BasePanel) SoldierResolveadisputePanel._bIsMainPanel = false SoldierResolveadisputePanel._tbDefine = { { sPrefabPath = "Soldier/Level/SoldierResolveadisputePanel.prefab", sCtrlName = "Game.UI.Soldier.BattleEvent.SoldierResolveadisputeCtrl" } } function SoldierResolveadisputePanel:Awake() end function SoldierResolveadisputePanel:OnEnable() end function SoldierResolveadisputePanel:OnAfterEnter() end function SoldierResolveadisputePanel:OnDisable() end function SoldierResolveadisputePanel:OnDestroy() end function SoldierResolveadisputePanel:OnRelease() end return SoldierResolveadisputePanel