local ThrowGiftPanel = class("ThrowGiftPanel", BasePanel) ThrowGiftPanel._sUIResRootPath = "UI_Activity/" ThrowGiftPanel._tbDefine = { { sPrefabPath = "_400005/ThrowGiftsPanel.prefab", sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftCtrl" } } function ThrowGiftPanel:Awake() end function ThrowGiftPanel:OnEnable() end function ThrowGiftPanel:OnAfterEnter() end function ThrowGiftPanel:OnDisable() end function ThrowGiftPanel:OnDestroy() end function ThrowGiftPanel:OnRelease() end return ThrowGiftPanel