local EquipmentInstanceLevelSelectPanel = class("EquipmentInstanceLevelSelectPanel", BasePanel) EquipmentInstanceLevelSelectPanel._tbDefine = { { sPrefabPath = "EquipmentInstanceLevelSelect/EquipmentInstanceLevelSelect.prefab", sCtrlName = "Game.UI.EquipmentInstanceLevelSelect.EquipmentInstanceLevelSelectCtrl" } } function EquipmentInstanceLevelSelectPanel:Awake() end function EquipmentInstanceLevelSelectPanel:OnEnable() end function EquipmentInstanceLevelSelectPanel:OnDisable() end function EquipmentInstanceLevelSelectPanel:OnDestroy() end function EquipmentInstanceLevelSelectPanel:OnRelease() end return EquipmentInstanceLevelSelectPanel