local GoldenSpyLevelPanel = class("GoldenSpyLevelPanel", BasePanel) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") GoldenSpyLevelPanel._bIsMainPanel = true GoldenSpyLevelPanel._sSortingLayerName = AllEnum.SortingLayerName.UI GoldenSpyLevelPanel._sUIResRootPath = "UI_Activity/" GoldenSpyLevelPanel._tbDefine = { { sPrefabPath = "_400008/GoldenSpyPanel.prefab", sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelCtrl" } } function GoldenSpyLevelPanel:Awake() PlayerData.Base:SetSkipNewDayWindow(true) self.bFirstInCtrl = true end function GoldenSpyLevelPanel:OnEnable() end function GoldenSpyLevelPanel:OnAfterEnter() end function GoldenSpyLevelPanel:OnDisable() end function GoldenSpyLevelPanel:OnDestroy() PlayerData.Base:SetSkipNewDayWindow(false) PlayerData.Base:OnBackToMainMenuModule() end function GoldenSpyLevelPanel:OnRelease() end return GoldenSpyLevelPanel