local CharDevelopmentPanel = class("CharDevelopmentPanel", BasePanel) CharDevelopmentPanel._tbDefine = { { sPrefabPath = "CharacterInfoEx/CharDevelopmentPanel.prefab", sCtrlName = "Game.UI.CharacterInfoEx.CharDevelopmentPanel" } } function CharDevelopmentPanel:Awake() end function CharDevelopmentPanel:OnEnable() end function CharDevelopmentPanel:OnDisable() end function CharDevelopmentPanel:OnDestroy() end return CharDevelopmentPanel