local OutfitSelectCtrl = class("OutfitSelectCtrl", BaseCtrl) OutfitSelectCtrl._mapNodeConfig = { srOutfitList = { sComponentName = "LoopScrollView" }, ItemContent = {sComponentName = "Transform"}, btnClose = { sComponentName = "UIButton", callback = "OnBtnClick_Close" }, btnCancel = { sComponentName = "UIButton", callback = "OnBtnClick_Close" }, btnConfirm1 = { sComponentName = "UIButton", callback = "OnBtnClick_Confirm" }, txtTitleOutfitSelect2 = { sComponentName = "TMP_Text", sLanguageId = "ConsumeableSelectOutfitTitle" }, txtBtnbtnConfirm = { sComponentName = "TMP_Text", sLanguageId = "MessageBox_Confirm" }, txtBtnCancel = { sComponentName = "TMP_Text", sLanguageId = "MessageBox_Cancel" }, txtDiscName = {sComponentName = "TMP_Text"}, goProperty = { nCount = 2, sCtrlName = "Game.UI.TemplateEx.TemplatePropertyCtrl" }, btnSample = { sComponentName = "UIButton", callback = "OnBtnClick_Sample" }, imgDiscEET = {sComponentName = "Image"}, imgTag = {nCount = 3}, txtTag = {nCount = 3, sComponentName = "TMP_Text"}, DiscNote = {}, DiscSkill = {}, imgOn = {nCount = 2}, imgOff = {nCount = 2}, txtCoreSkill = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Disc_Btn_MainSkill" }, txtCommonSkill = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Disc_Btn_SubSkill" }, btnSkill = { nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_Tab" }, ScrollView = {sComponentName = "ScrollRect"}, goMainSkill = {}, txtMainSkillTitle = { sComponentName = "TMP_Text", sLanguageId = "Disc_MainSkill_Title" }, txtMainSkillName = {sComponentName = "TMP_Text"}, imgMainSkillIcon = {sComponentName = "Image"}, imgMainSkillIconBg = {sComponentName = "Image"}, goMainLevel = {sComponentName = "Image"}, txtMainSkillDesc = {sComponentName = "TMP_Text"}, TMP_Link1 = { sNodeName = "txtMainSkillDesc", sComponentName = "TMPHyperLink", callback = "OnLinkClick_Word" }, goSubSkill = {}, txtSubSkillTitle = { sComponentName = "TMP_Text", sLanguageId = "Disc_SubSkill_Title" }, rtSubBg = {nCount = 2}, txtSubSkillName = {nCount = 2, sComponentName = "TMP_Text"}, imgSubSkillIcon = {nCount = 2, sComponentName = "Image"}, imgSubSkillIconBg = {nCount = 2, sComponentName = "Image"}, txtSubSkillDesc = {nCount = 2, sComponentName = "TMP_Text"}, TMP_Link2 = { sNodeName = "txtSubSkillDesc1", sComponentName = "TMPHyperLink", callback = "OnLinkClick_Word" }, TMP_Link3 = { sNodeName = "txtSubSkillDesc2", sComponentName = "TMPHyperLink", callback = "OnLinkClick_Word" }, txtActiveNeed = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Disc_SubSkill_ActiveConditions" }, txtSubSkillLevel = {nCount = 2, sComponentName = "TMP_Text"}, btnPrevLevel = { nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_Prev" }, btnNextLevel = { nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_Next" }, imgPrevOn = {nCount = 2}, imgPrevOff = {nCount = 2}, imgNextOn = {nCount = 2}, imgNextOff = {nCount = 2}, imgNeedNoteBg1_ = {nCount = 3}, imgNeedNoteIcon1_ = {nCount = 3, sComponentName = "Image"}, txtNeedNoteName1_ = {nCount = 3, sComponentName = "TMP_Text"}, txtNoteActiveLv1_ = {nCount = 3, sComponentName = "TMP_Text"}, imgNeedNoteBg2_ = {nCount = 3}, imgNeedNoteIcon2_ = {nCount = 3, sComponentName = "Image"}, txtNeedNoteName2_ = {nCount = 3, sComponentName = "TMP_Text"}, txtNoteActiveLv2_ = {nCount = 3, sComponentName = "TMP_Text"}, btnNote = { nCount = 3, sComponentName = "UIButton", callback = "OnBtnClick_Note" }, imgNoteCount = {nCount = 3, sComponentName = "Image"}, imgNoteIcon = {nCount = 3, sComponentName = "Image"}, txtNoteName = {nCount = 3, sComponentName = "TMP_Text"}, txtNoteLv = {nCount = 3, sComponentName = "TMP_Text"}, txtNoteDesc = {nCount = 3, sComponentName = "TMP_Text"} } OutfitSelectCtrl._mapEventConfig = { ConsumableCancel = "OnBtnClick_Close" } OutfitSelectCtrl._mapRedDotConfig = {} function OutfitSelectCtrl:Awake() self._mapItemCtrl = {} self.gameObject:SetActive(false) self.animator = self.gameObject:GetComponent("Animator") end function OutfitSelectCtrl:FadeIn() end function OutfitSelectCtrl:FadeOut() end function OutfitSelectCtrl:OnEnable() end function OutfitSelectCtrl:OnDisable() self:UnbindAllCtrl() end function OutfitSelectCtrl:OnDestroy() end function OutfitSelectCtrl:OnRelease() end function OutfitSelectCtrl:UnbindAllCtrl() for go, mapCtrl in pairs(self._mapItemCtrl) do self:UnbindCtrlByNode(mapCtrl) end self._mapItemCtrl = {} end function OutfitSelectCtrl:OpenPanel(nTid) self.gameObject:SetActive(true) self.animator:Play("t_window_04_t_in") self.nUseItemTid = nTid self._tbItem = {} local mapItemCfgData = ConfigTable.GetData_Item(nTid) if mapItemCfgData ~= nil then local mapItemUseCfg = decodeJson(mapItemCfgData.UseArgs) for sTid, nCount in pairs(mapItemUseCfg) do local nItemTid = tonumber(sTid) if nItemTid ~= nil then local mapDisc = PlayerData.Disc:GenerateLocalDiscData(nItemTid) table.insert(self._tbItem, mapDisc) end end end local sort = function(a, b) return a.nRarity < b.nRarity or a.nRarity == b.nRarity and a.nEET < b.nEET or a.nRarity == b.nRarity and a.nEET == b.nEET and a.nId < b.nId end table.sort(self._tbItem, sort) self.nCurSelectItem = 1 if #self._tbItem > 0 then self._mapNode.srOutfitList:SetAnim(0.1) self._mapNode.srOutfitList:Init(#self._tbItem, self, self.OnGridRefresh, self.OnGridBtnClick, true) end self.nCurTab = 1 for i = 1, 2 do self._mapNode.imgOn[i]:SetActive(i == self.nCurTab) self._mapNode.imgOff[i]:SetActive(i ~= self.nCurTab) end self:RefreshInfo(self._tbItem[self.nCurSelectItem]) end function OutfitSelectCtrl:CloseAnim() self.animator:Play("t_window_04_t_out") end function OutfitSelectCtrl:OnGridRefresh(goGrid, gridIndex) if self._mapItemCtrl[goGrid] == nil then local mapCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateDiscPreviewItemCtrl") self._mapItemCtrl[goGrid] = mapCtrl end local nIdx = gridIndex if nIdx ~= nil then nIdx = nIdx + 1 else return end local nItemTid = self._tbItem[nIdx].nId local mapItemCfgData = ConfigTable.GetData_Item(nItemTid) if not mapItemCfgData then return end self._mapItemCtrl[goGrid]:Refresh(nItemTid, self._tbItem[nIdx].nLevel) self._mapItemCtrl[goGrid]:SetSelect(nIdx == self.nCurSelectItem) end function OutfitSelectCtrl:OnGridBtnClick(goGrid, gridIndex) local nIdx = gridIndex if nIdx ~= nil then nIdx = nIdx + 1 else return end if nIdx == self.nCurSelectItem then return end local rtItemBefore = self._mapNode.ItemContent:Find(tostring(self.nCurSelectItem - 1)) if rtItemBefore ~= nil and self._mapItemCtrl[rtItemBefore.gameObject] ~= nil then self._mapItemCtrl[rtItemBefore.gameObject]:SetSelect(false) end if self._mapItemCtrl[goGrid] ~= nil then self._mapItemCtrl[goGrid]:SetSelect(true) end self.nCurSelectItem = nIdx self:RefreshInfo(self._tbItem[nIdx]) end function OutfitSelectCtrl:SwitchTab() self._mapNode.DiscSkill:SetActive(self.nCurTab == 1) self._mapNode.DiscNote:SetActive(self.nCurTab == 2) end function OutfitSelectCtrl:OnBtnClick_Close(btn) EventManager.Hit("CancelUseItem") self.animator:Play("t_window_04_t_out") end function OutfitSelectCtrl:OnBtnClick_Confirm(btn) local nItemId = self._tbItem[self.nCurSelectItem].nId local nUseName = ConfigTable.GetData_Item(self.nUseItemTid).Title local nItemName = ConfigTable.GetData_Item(nItemId).Title local msg = { nType = AllEnum.MessageBox.Item, sContent = orderedFormat(ConfigTable.GetUIText("Consumable_ConfirmTipDisc"), nUseName, nItemName), tbItem = { [1] = {nTid = nItemId, nCount = 1} }, callbackConfirm = function() EventManager.Hit("ConfirmUseItem", self.nUseItemTid, 1, nItemId) end, bBlur = false } EventManager.Hit(EventId.OpenMessageBox, msg) end function OutfitSelectCtrl:OnBtnClick_Tab(btn, nIndex) if nIndex == self.nCurTab then return end for i = 1, 2 do self._mapNode.imgOn[i]:SetActive(i == nIndex) self._mapNode.imgOff[i]:SetActive(i ~= nIndex) end self.nCurTab = nIndex self:SwitchTab() end function OutfitSelectCtrl:OnBtnClick_Prev(btn, nIndex) if self.tbSubLayer and self.tbSubLayer[nIndex] == 1 then return end self.tbSubLayer[nIndex] = self.tbSubLayer[nIndex] - 1 self:RefreshSubSkill() end function OutfitSelectCtrl:OnBtnClick_Next(btn, nIndex) if self.tbSubMaxLayer and self.tbSubLayer and self.tbSubLayer[nIndex] == self.tbSubMaxLayer[nIndex] then return end self.tbSubLayer[nIndex] = self.tbSubLayer[nIndex] + 1 self:RefreshSubSkill() end function OutfitSelectCtrl:OnLinkClick_Word(link, sWordId) UTILS.ClickWordLink(link, sWordId) end function OutfitSelectCtrl:OnBtnClick_Note(btn, nIndex) local mapNote = self.mapSelectDisc.tbSubNoteSkills[nIndex] if not mapNote then return end local tbNote = {} for _, v in ipairs(self.mapSelectDisc.tbSubNoteSkills) do tbNote[v.nId] = v.nCount end EventManager.Hit(EventId.OpenPanel, PanelId.NoteSkill, tbNote, mapNote.nId, false) end function OutfitSelectCtrl:OnBtnClick_Sample(btn) local tbId = {} for _, v in ipairs(self._tbItem) do table.insert(tbId, v.nId) end EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, self.mapSelectDisc.nId, false, tbId) end function OutfitSelectCtrl:RefreshInfo(mapDisc) self.mapSelectDisc = mapDisc NovaAPI.SetTMPText(self._mapNode.txtDiscName, self.mapSelectDisc.sName) local sName = AllEnum.ElementIconType.Icon .. self.mapSelectDisc.nEET self:SetAtlasSprite(self._mapNode.imgDiscEET, "12_rare", sName) for i = 1, 3 do local nTag = mapDisc.tbTag[i] if nTag then self._mapNode.imgTag[i]:SetActive(true) NovaAPI.SetTMPText(self._mapNode.txtTag[i], ConfigTable.GetData("DiscTag", nTag).Title) else self._mapNode.imgTag[i]:SetActive(false) end end local tbAttr = self.mapSelectDisc.mapAttrBase local i = 1 for _, mapAttachAttr in pairs(AllEnum.AttachAttr) do local mapAttr = tbAttr[mapAttachAttr.sKey] if mapAttr.Value > 0 then self._mapNode.goProperty[i]:SetItemProperty(mapAttr.Key, mapAttr.Value, nil, true) i = i + 1 end end self:RefreshSkill() self:SwitchTab() end function OutfitSelectCtrl:RefreshSkill() local nMainSkillId = self.mapSelectDisc.nMainSkillId if nMainSkillId then self._mapNode.goMainSkill:SetActive(true) local mapCfg = ConfigTable.GetData("MainSkill", nMainSkillId) if mapCfg then self:SetPngSprite(self._mapNode.imgMainSkillIcon, mapCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small) self:SetPngSprite(self._mapNode.imgMainSkillIconBg, mapCfg.IconBg .. AllEnum.DiscSkillIconSurfix.Small) NovaAPI.SetTMPText(self._mapNode.txtMainSkillName, mapCfg.Name) self:SetAtlasSprite(self._mapNode.goMainLevel, "12_rare", AllEnum.FrameType_New.DiscLimitS .. AllEnum.FrameColor_New[self.mapSelectDisc.nRarity] .. "_0" .. self.mapSelectDisc.nStar + 1) NovaAPI.SetImageNativeSize(self._mapNode.goMainLevel) local sDesc = UTILS.ParseParamDesc(mapCfg.Desc, mapCfg) NovaAPI.SetTMPText(self._mapNode.txtMainSkillDesc, sDesc) end else self._mapNode.goMainSkill:SetActive(false) end self.tbSubLayer = nil self.tbSubMaxLayer = nil self:RefreshSubSkill() for i = 1, 3 do self._mapNode.btnNote[i].gameObject:SetActive(self.mapSelectDisc.tbSubNoteSkills[i]) if self.mapSelectDisc.tbSubNoteSkills[i] then local nImgCount = 2 self:SetPngSprite(self._mapNode.imgNoteCount[i], "UI/big_sprites/zs_outfit_lv_" .. nImgCount) NovaAPI.SetImageNativeSize(self._mapNode.imgNoteCount[i]) local mapNote = ConfigTable.GetData("SubNoteSkill", self.mapSelectDisc.tbSubNoteSkills[i].nId) if mapNote then self:SetPngSprite(self._mapNode.imgNoteIcon[i], mapNote.Icon) NovaAPI.SetTMPText(self._mapNode.txtNoteName[i], mapNote.Name) NovaAPI.SetTMPText(self._mapNode.txtNoteDesc[i], mapNote.BriefDesc) NovaAPI.SetTMPText(self._mapNode.txtNoteLv[i], orderedFormat(ConfigTable.GetUIText("Note_Count"), self.mapSelectDisc.tbSubNoteSkills[i].nCount)) end end end NovaAPI.SetVerticalNormalizedPosition(self._mapNode.ScrollView, 1) end function OutfitSelectCtrl:RefreshSubSkill() if not self.tbSubLayer then self.tbSubLayer = {} end if not self.tbSubMaxLayer then self.tbSubMaxLayer = {} end local tbSubSkillGroupId = self.mapSelectDisc.tbSubSkillGroupId self._mapNode.goSubSkill:SetActive(next(tbSubSkillGroupId)) for i = 1, 2 do if tbSubSkillGroupId[i] then self._mapNode.rtSubBg[i]:SetActive(true) local tbGroup = CacheTable.GetData("_SecondarySkill", tbSubSkillGroupId[i]) if tbGroup then if not self.tbSubLayer[i] then self.tbSubLayer[i] = 1 end if not self.tbSubMaxLayer[i] then self.tbSubMaxLayer[i] = #tbGroup end NovaAPI.SetTMPText(self._mapNode.txtSubSkillLevel[i], orderedFormat(ConfigTable.GetUIText("Disc_SubSkill_Level"), self.tbSubLayer[i])) self._mapNode.imgPrevOn[i]:SetActive(self.tbSubLayer[i] > 1) self._mapNode.imgPrevOff[i]:SetActive(self.tbSubLayer[i] == 1) self._mapNode.imgNextOn[i]:SetActive(self.tbSubLayer[i] < self.tbSubMaxLayer[i]) self._mapNode.imgNextOff[i]:SetActive(self.tbSubLayer[i] == self.tbSubMaxLayer[i]) local mapCfg = tbGroup[self.tbSubLayer[i]] if mapCfg then self:SetPngSprite(self._mapNode.imgSubSkillIcon[i], mapCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small) self:SetPngSprite(self._mapNode.imgSubSkillIconBg[i], mapCfg.IconBg .. AllEnum.DiscSkillIconSurfix.Small) NovaAPI.SetTMPText(self._mapNode.txtSubSkillName[i], mapCfg.Name) local sDesc = UTILS.ParseParamDesc(mapCfg.Desc, mapCfg) NovaAPI.SetTMPText(self._mapNode.txtSubSkillDesc[i], sDesc) local tbActiveNote = decodeJson(mapCfg.NeedSubNoteSkills) local j = 1 for nNeed = 1, 3 do self._mapNode["imgNeedNoteBg" .. i .. "_"][nNeed]:SetActive(false) end for k, v in pairs(tbActiveNote) do local nNoteId = tonumber(k) local nNoteCount = tonumber(v) if nNoteId then local mapNote = ConfigTable.GetData("SubNoteSkill", nNoteId) if mapNote then self._mapNode["imgNeedNoteBg" .. i .. "_"][j]:SetActive(true) self:SetPngSprite(self._mapNode["imgNeedNoteIcon" .. i .. "_"][j], mapNote.Icon .. AllEnum.DiscSkillIconSurfix.Small) NovaAPI.SetTMPText(self._mapNode["txtNeedNoteName" .. i .. "_"][j], mapNote.Name) NovaAPI.SetTMPText(self._mapNode["txtNoteActiveLv" .. i .. "_"][j], orderedFormat(ConfigTable.GetUIText("Disc_SubSkill_ActiveLevel"), nNoteCount)) j = j + 1 end end end end end else self._mapNode.rtSubBg[i]:SetActive(false) end end end return OutfitSelectCtrl