local GachaPanel = class("GachaPanel", BasePanel) local Actor2DManager = require("Game.Actor2D.Actor2DManager") GachaPanel._tbDefine = { { sPrefabPath = "GachaEx/GachaPanel.prefab", sCtrlName = "Game.UI.GachaEx.GachaCtrl" } } function GachaPanel:Awake() end function GachaPanel:OnEnable() Actor2DManager.ForceUseL2D(true) end function GachaPanel:OnDisable() Actor2DManager.ForceUseL2D(false) end function GachaPanel:OnDestroy() end function GachaPanel:OnRelease() end return GachaPanel