local GuideGroup_28 = class("GuideGroup_28") local mapEventConfig = {} local groupId = 28 local totalStep = 3 local current = 1 function GuideGroup_28:Init(parent, runStep) self:BindEvent() self.parent = parent current = 1 local bHasSubDisc = false local LocalData = require("GameCore.Data.LocalData") local nIdx = LocalData.GetPlayerLocalData("SavedTeamIdx") if nIdx == nil then nIdx = 1 end local tmpDisc = PlayerData.Team:GetTeamDiscData(nIdx) if 3 < #tmpDisc and tmpDisc[4] ~= 0 then bHasSubDisc = true end if not bHasSubDisc then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_28:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_28:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_28:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_28:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil end function GuideGroup_28:Step_1() self.msg = { BindIcon = "MainlineFormationDiscPanelEx/----SafeAreaRoot----/rtSubDisc", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_28_1", DescDeviation = {-950, 250}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 self.parent:PlayTypeMask(self.msg) end function GuideGroup_28:Step_2() self.msg = { BindIcon = "MainlineFormationDiscPanelEx/----SafeAreaRoot----/rtSubDisc/imgNoteInfoBg", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_28_2", DescDeviation = {-750, 150}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.waitAnimTime = 0.1 end function GuideGroup_28:Step_3() self.msg = { BindIcon = "MainlineFormationDiscPanelEx/----SafeAreaRoot----/bottomBtnList/btnStartBattle", Size = {330, 110}, Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_28_3", DescDeviation = {-800, 50}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.waitAnimTime = 0.1 end function GuideGroup_28:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 self.nStarTowerGroupId = 0 if current == 1 then self:SendGuideStep(-1) end if current == totalStep then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() if self.openPanelId == nil and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end return GuideGroup_28