local EquipmentSucBarPanel = class("EquipmentSucBarPanel", BasePanel) EquipmentSucBarPanel._bIsMainPanel = false EquipmentSucBarPanel._tbDefine = { { sPrefabPath = "SuccessBarEx/EquipmentSucBarPanel.prefab", sCtrlName = "Game.UI.SuccessBarEx.EquipmentSucBarCtrl" } } function EquipmentSucBarPanel:Awake() local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.mapData = tbParam[1] self.callback = tbParam[2] end end function EquipmentSucBarPanel:OnEnable() end function EquipmentSucBarPanel:OnDisable() end function EquipmentSucBarPanel:OnDestroy() end return EquipmentSucBarPanel