local GuideQuestCtrl = class("GuideQuestCtrl", BaseCtrl) GuideQuestCtrl._mapNodeConfig = { txtChapter = {sComponentName = "TMP_Text"}, btnRewardItem = { nCount = 5, sComponentName = "UIButton", callback = "OnBtnClick_RewardItem" }, rewardItem = { nCount = 5, sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" }, imgEmpty = {nCount = 5}, btnReceiveChapter = { sComponentName = "UIButton", callback = "OnBtnClick_ReceiveChapter" }, txtBtnReceiveChapter = { sComponentName = "TMP_Text", sLanguageId = "Quest_Receive" }, txtActComplete = { sComponentName = "TMP_Text", sLanguageId = "Daily_Quest_All_Received" }, btnReceiveChapterGray = {sComponentName = "UIButton"}, txtBtnReceiveChapterGray = { sComponentName = "TMP_Text", sLanguageId = "Quest_Receive" }, BtnLeft = { sComponentName = "UIButton", callback = "OnBtnClick_Left" }, BtnRight = { sComponentName = "UIButton", callback = "OnBtnClick_Right" }, guideQuestLSV = { sComponentName = "LoopScrollView" }, btnFastReceive = { sComponentName = "UIButton", callback = "OnBtnClick_FastReceive" }, txtBtnFastReceive = { sComponentName = "TMP_Text", sLanguageId = "Quest_Fast_Receive_Btn_Text" }, btnFastReceiveGray = { sComponentName = "UIButton", callback = "OnBtnClick_FastReceiveGray" }, txtBtnFastReceiveGray = { sComponentName = "TMP_Text", sLanguageId = "Quest_Fast_Receive_Btn_Text" } } GuideQuestCtrl._mapEventConfig = { Guide_SelectTourGuideQuest = "OnEvent_SelectTourGuideQuest" } GuideQuestCtrl._mapRedDotConfig = {} local statusOrder = { [0] = 1, [1] = 2, [2] = 0 } function GuideQuestCtrl:Refresh(mapGuideQuest, nCurGroup) self.mapCurQuests = mapGuideQuest table.sort(self.mapCurQuests, function(a, b) if a.nStatus == b.nStatus then return a.nTid < b.nTid end return statusOrder[a.nStatus] > statusOrder[b.nStatus] end) self.nCurGroup = nCurGroup if self.nCurGroup == 0 then self.nCurGroup = self.tbAllGroup[#self.tbAllGroup].Id end if self.mapCurQuests == nil then self.mapCurQuests = {} for _, mapQuestCfgData in ipairs(self.mapAllGuideQuest[self.nCurGroup]) do table.insert(self.mapCurQuests, { nTid = mapQuestCfgData.Id, nGoal = 1, nCurProgress = 1, nStatus = 2, nExpire = 0 }) end end self.nCurPage = 0 self.mapCurPageQuest = self.mapCurQuests self:RefreshShow(self.nCurGroup) end function GuideQuestCtrl:RefreshShow(nCurGroup) self.curShowGroup = nCurGroup local curShowGroupIdx = 0 local curGroupIdx = 0 for idx, mapGroupData in ipairs(self.tbAllGroup) do if nCurGroup == mapGroupData.Id then curShowGroupIdx = idx end if self.nCurGroup == mapGroupData.Id then curGroupIdx = idx end end local questGroupCfg = self.tbAllGroup[curShowGroupIdx] self.tbChapterReward = {} if questGroupCfg ~= nil then self.nCurOrder = questGroupCfg.Order for i = 1, 6 do if questGroupCfg["Reward" .. i] ~= 0 then table.insert(self.tbChapterReward, { nTid = questGroupCfg["Reward" .. i], nCount = questGroupCfg["RewardQty" .. i] }) end end NovaAPI.SetTMPText(self._mapNode.txtChapter, string.format("%02d", questGroupCfg.Order)) end for k, v in ipairs(self._mapNode.rewardItem) do v.gameObject:SetActive(k <= #self.tbChapterReward) if k <= #self.tbChapterReward then v:SetItem(self.tbChapterReward[k].nTid, nil, self.tbChapterReward[k].nCount, nil, nil, nil, nil, true) end if self._mapNode.imgEmpty[k] ~= nil then self._mapNode.imgEmpty[k].gameObject:SetActive(k > #self.tbChapterReward) end end local bFastReceive = false local bAllReceive = true if curGroupIdx == curShowGroupIdx then for _, mapData in pairs(self.mapCurPageQuest) do if mapData.nStatus == 1 then bFastReceive = true end if mapData.nStatus ~= 2 then bAllReceive = false end end end local bGroupReceived = PlayerData.Quest:CheckTourGroupReward(questGroupCfg.Order) local bCanReceive = bAllReceive and not bGroupReceived self._mapNode.btnReceiveChapter.gameObject:SetActive(bCanReceive) self._mapNode.btnReceiveChapterGray.gameObject:SetActive(not bCanReceive and not bGroupReceived) self._mapNode.txtActComplete.gameObject:SetActive(bGroupReceived) self._mapNode.btnFastReceive.gameObject:SetActive(bFastReceive) self._mapNode.btnFastReceiveGray.gameObject:SetActive(not bFastReceive) self._mapNode.BtnLeft.gameObject:SetActive(1 < curShowGroupIdx) self._mapNode.BtnRight.gameObject:SetActive(curShowGroupIdx < curGroupIdx) if self.nCurPage == 1 then self.nCurPage = 2 else self.nCurPage = 1 end self._mapNode.guideQuestLSV:SetAnim(0.08) self._mapNode.guideQuestLSV:Init(#self.mapCurPageQuest, self, self.OnQuestGridRefresh) end function GuideQuestCtrl:OnQuestGridRefresh(goGrid, gridIndex) if self.mapQuestsGrids[goGrid] == nil then self.mapQuestsGrids[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.Quest.GuideQuest.GuideQuestGridCtrl") end local nIdx = gridIndex + 1 self.mapQuestsGrids[goGrid]:Refresh(self.mapCurPageQuest[nIdx]) end function GuideQuestCtrl:OnBtnClick_Right() local curShowGroupIdx = 0 for idx, mapGroupData in ipairs(self.tbAllGroup) do if self.curShowGroup == mapGroupData.Id then curShowGroupIdx = idx end end local nAfterGroupIdx = curShowGroupIdx + 1 local nAfterGroup = self.tbAllGroup[nAfterGroupIdx].Id if nAfterGroup == self.nCurGroup then self.mapCurPageQuest = self.mapCurQuests self:RefreshShow(self.nCurGroup) return end self.mapCurPageQuest = {} for _, mapQuestCfgData in ipairs(self.mapAllGuideQuest[nAfterGroup]) do table.insert(self.mapCurPageQuest, { nTid = mapQuestCfgData.Id, nGoal = 1, nCurProgress = 1, nStatus = 2, nExpire = 0 }) end self:RefreshShow(nAfterGroup) end function GuideQuestCtrl:OnBtnClick_Left() local curShowGroupIdx = 0 for idx, mapGroupData in ipairs(self.tbAllGroup) do if self.curShowGroup == mapGroupData.Id then curShowGroupIdx = idx end end local nAfterGroupIdx = curShowGroupIdx - 1 local nAfterGroup = self.tbAllGroup[nAfterGroupIdx].Id self.mapCurPageQuest = {} for _, mapQuestCfgData in ipairs(self.mapAllGuideQuest[nAfterGroup]) do table.insert(self.mapCurPageQuest, { nTid = mapQuestCfgData.Id, nGoal = 1, nCurProgress = 1, nStatus = 2, nExpire = 0 }) end self:RefreshShow(nAfterGroup) end function GuideQuestCtrl:Awake() self.mapAllGuideQuest = {} local foreachGuideQuest = function(mapData) if self.mapAllGuideQuest[mapData.Order] == nil then self.mapAllGuideQuest[mapData.Order] = {} end table.insert(self.mapAllGuideQuest[mapData.Order], mapData) end ForEachTableLine(ConfigTable.Get("TourGuideQuest"), foreachGuideQuest) local sortQuest = function(a, b) return a.Id < b.Id end for _, tbGuideQuests in pairs(self.mapAllGuideQuest) do table.sort(tbGuideQuests, sortQuest) end self.tbAllGroup = {} local foreachGuideGroup = function(mapData) table.insert(self.tbAllGroup, mapData) end ForEachTableLine(DataTable.TourGuideQuestGroup, foreachGuideGroup) local sortQuestGroup = function(a, b) return a.Order < b.Order end table.sort(self.tbAllGroup, sortQuestGroup) self.mapQuestsGrids = {} self.mapCurPageQuest = {} end function GuideQuestCtrl:OnEnable() end function GuideQuestCtrl:OnDisable() for nInstanceId, objCtrl in pairs(self.mapQuestsGrids) do self:UnbindCtrlByNode(objCtrl) self.mapQuestsGrids[nInstanceId] = nil end self.mapQuestsGrids = {} self.mapCurPageQuest = {} end function GuideQuestCtrl:OnDestroy() end function GuideQuestCtrl:OnBtnClick_ReceiveChapter() local bReceived = PlayerData.Quest:CheckTourGroupReward(self.nCurOrder) if bReceived then return end PlayerData.Quest:ReceiveTourGroupReward() end function GuideQuestCtrl:OnBtnClick_FastReceive() PlayerData.Quest:ReceiveTourReward(0, nil) end function GuideQuestCtrl:OnBtnClick_FastReceiveGray() end function GuideQuestCtrl:OnBtnClick_RewardItem(btn, nIndex) if self.tbChapterReward[nIndex] ~= nil then local nTid = self.tbChapterReward[nIndex].nTid UTILS.ClickItemGridWithTips(nTid, btn.transform, true, true, false) end end function GuideQuestCtrl:OnEvent_SelectTourGuideQuest(nQuestId) for i, v in ipairs(self.mapCurPageQuest) do if v.nTid == nQuestId then self._mapNode.guideQuestLSV:SetScrollGridPos(i - 1, 0, 0) EventManager.Hit("Guide_SelectGuideGroupGrid", nQuestId, i - 1) break end end end return GuideQuestCtrl