local StarTowerLevelSelectPanel = class("StarTowerLevelSelectPanel", BasePanel) StarTowerLevelSelectPanel._tbDefine = { { sPrefabPath = "StarTowerLevelSelect/StarTowerLevelSelect.prefab", sCtrlName = "Game.UI.StarTowerLevelSelect.StarTowerLevelSelectCtrl" } } function StarTowerLevelSelectPanel:Awake() end function StarTowerLevelSelectPanel:OnEnable() end function StarTowerLevelSelectPanel:OnDisable() end function StarTowerLevelSelectPanel:OnDestroy() end function StarTowerLevelSelectPanel:OnRelease() end function StarTowerLevelSelectPanel:OnAfterEnter() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) PopUpManager.OpenPopUpPanelByType(GameEnum.PopUpSeqType.FuncUnlock) end cs_coroutine.start(wait) end return StarTowerLevelSelectPanel