local MathParkourPanel = class("MathParkourPanel", BasePanel) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") MathParkourPanel._sUIResRootPath = "UI_Activity/" MathParkourPanel._tbDefine = { { sPrefabPath = "_400018/MathParkourPanel.prefab", sCtrlName = "Game.UI.Activity.MathParkour.MathParkourCtrl" }, { sPrefabPath = "_400018/MathParkourSkillDisplayPanel.prefab", sCtrlName = "Game.UI.Activity.MathParkour.MathParkourSkillDisplayCtrl" } } function MathParkourPanel:Awake() GamepadUIManager.EnterAdventure(true) GamepadUIManager.EnableGamepadUI("MathParkourCtrl", {}, nil, false) end function MathParkourPanel:OnEnable() end function MathParkourPanel:OnAfterEnter() end function MathParkourPanel:OnDisable() end function MathParkourPanel:OnDestroy() GamepadUIManager.DisableGamepadUI("MathParkourCtrl") GamepadUIManager.QuitAdventure() end function MathParkourPanel:OnRelease() end return MathParkourPanel