local ActivityStoryReviewItemCtrl = class("ActivityStoryReviewItemCtrl", BaseCtrl) ActivityStoryReviewItemCtrl._mapNodeConfig = { goRedDot = {}, reddotChapter = {}, txtStoryTime = {sComponentName = "TMP_Text"}, goContinue = {}, txtContinue = { sComponentName = "TMP_Text", sLanguageId = "StoryReview_Read_Continue" }, imgStoryTitle = {sComponentName = "Image"}, imgChapter = {sComponentName = "Image"}, aniItem = {sNodeName = "goItem", sComponentName = "Animator"} } ActivityStoryReviewItemCtrl._mapEventConfig = { ActivityStoryReviewListIn = "OnEvent_In", ActivityStoryReviewListOut = "OnEvent_Out" } ActivityStoryReviewItemCtrl._mapRedDotConfig = {} local fTitleScale = 0.6 function ActivityStoryReviewItemCtrl:SetItem(nChapterId) self.nChapterId = nChapterId local mapCfgData = CacheTable.GetData("_ActivityStoryChapter", nChapterId) if mapCfgData ~= nil then NovaAPI.SetTMPText(self._mapNode.txtStoryTime, mapCfgData.StoryTime) self:SetPngSprite(self._mapNode.imgStoryTitle, mapCfgData.IconRes1) self:SetPngSprite(self._mapNode.imgChapter, mapCfgData.IconRes2) local imgStoryTitle = self._mapNode.imgStoryTitle if imgStoryTitle.sprite ~= nil then NovaAPI.SetImageNativeSize(imgStoryTitle) local v2Size = imgStoryTitle.rectTransform.sizeDelta imgStoryTitle.rectTransform.sizeDelta = Vector2(v2Size.x * fTitleScale, v2Size.y * fTitleScale) end end self._mapNode.goRedDot.gameObject:SetActive(false) local nLineId = mapCfgData ~= nil and mapCfgData.StoryLineId or 0 RedDotManager.RegisterNode(RedDotDefine.StoryReview_Chapter, {nLineId, nChapterId}, self._mapNode.reddotChapter, nil, nil, true) local nLastReadChapterId = PlayerData.StoryReview:GetLastReadChapterId() or 0 local bContinue = nChapterId == nLastReadChapterId self._mapNode.goContinue.gameObject:SetActive(bContinue) end function ActivityStoryReviewItemCtrl:Awake() end function ActivityStoryReviewItemCtrl:OnEnable() end function ActivityStoryReviewItemCtrl:OnDisable() end function ActivityStoryReviewItemCtrl:OnDestroy() end function ActivityStoryReviewItemCtrl:OnEvent_In() self._mapNode.aniItem:Play("chapterLsv_in", 0, 0) end function ActivityStoryReviewItemCtrl:OnEvent_Out() self._mapNode.aniItem:Play("chapterLsv_out", 0, 0) end return ActivityStoryReviewItemCtrl