local SoldierEventPanel = class("SoldierEventPanel", BasePanel) SoldierEventPanel._bIsMainPanel = false SoldierEventPanel._tbDefine = { { sPrefabPath = "Soldier/Level/SoldierEventPanel.prefab", sCtrlName = "Game.UI.Soldier.BattleEvent.SoldierEventCtrl" } } function SoldierEventPanel:Awake() end function SoldierEventPanel:OnEnable() end function SoldierEventPanel:OnAfterEnter() end function SoldierEventPanel:OnDisable() end function SoldierEventPanel:OnDestroy() end function SoldierEventPanel:OnRelease() end return SoldierEventPanel