local StarTowerAutoDecisionHUDPanel = class("StarTowerAutoDecisionHUDPanel", BasePanel) StarTowerAutoDecisionHUDPanel._bIsMainPanel = false StarTowerAutoDecisionHUDPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top StarTowerAutoDecisionHUDPanel._tbDefine = { { sPrefabPath = "StarTowerFastBattle/StarTowerAutoBattlePopup.prefab", sCtrlName = "Game.UI.StarTowerFastBattle.StarTowerAutoDecisionHUDCtrl" } } function StarTowerAutoDecisionHUDPanel:Awake() local tbParam = self:GetPanelParam() self.LevelData = tbParam and tbParam[1] or nil end function StarTowerAutoDecisionHUDPanel:OnEnable() end function StarTowerAutoDecisionHUDPanel:OnDisable() end function StarTowerAutoDecisionHUDPanel:OnDestroy() end return StarTowerAutoDecisionHUDPanel