local WorldClassUpgradePanel = class("WorldClassUpgradePanel", BasePanel) WorldClassUpgradePanel._bIsMainPanel = false WorldClassUpgradePanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top WorldClassUpgradePanel._tbDefine = { { sPrefabPath = "WorldClassEx/WorldClassUpgradePanel.prefab", sCtrlName = "Game.UI.WorldClassEx.WorldClassUpgradeCtrl" } } function WorldClassUpgradePanel:Awake() end function WorldClassUpgradePanel:OnEnable() end function WorldClassUpgradePanel:OnDisable() end function WorldClassUpgradePanel:OnDestroy() end return WorldClassUpgradePanel