local TemplateElementCtrl = class("TemplateElementCtrl", BaseCtrl) local ElementColor = { [GameEnum.elementType.WE] = Color(0.3058823529411765, 0.6235294117647059, 0.8470588235294118), [GameEnum.elementType.FE] = Color(0.9372549019607843, 0.3215686274509804, 0.1803921568627451), [GameEnum.elementType.SE] = Color(0.6313725490196078, 0.403921568627451, 0.23921568627450981), [GameEnum.elementType.AE] = Color(0.5294117647058824, 0.7490196078431373, 0.06274509803921569), [GameEnum.elementType.LE] = Color(0.9529411764705882, 0.7098039215686275, 0.12941176470588237), [GameEnum.elementType.DE] = Color(0.6941176470588235, 0.37254901960784315, 0.6235294117647059) } TemplateElementCtrl._mapNodeConfig = { imgElementBg = {sComponentName = "Image"}, txtTitle = { sComponentName = "TMP_Text", sLanguageId = "T_Element_Property" }, txtElement = {sComponentName = "TMP_Text"}, imgElementIcon = {sComponentName = "Image"} } TemplateElementCtrl._mapEventConfig = {} function TemplateElementCtrl:Refresh(nEET) local sName = AllEnum.ElementIconType.Icon .. nEET self:SetAtlasSprite(self._mapNode.imgElementIcon, "12_rare", sName) NovaAPI.SetImageColor(self._mapNode.imgElementBg, ElementColor[nEET]) NovaAPI.SetTMPText(self._mapNode.txtElement, ConfigTable.GetUIText("T_Element_Attr_" .. nEET)) end return TemplateElementCtrl