local LocalSettingData = {} local LocalData = require("GameCore.Data.LocalData") local WwiseManger = CS.WwiseAudioManager local UIGameSystemSetup = CS.UIGameSystemSetup local DefaultSoundValue = 100 local LoadLocalData = function(key, defaultValue) local value = LocalData.GetLocalData("GameSystemSettingsData", key) if value ~= nil then return value else return defaultValue end end local InitCurSignInData = function() LocalData.DelLocalData("UpgradeMat", "Presents") LocalData.DelLocalData("UpgradeMat", "Outfit") end local LoadSoundData = function() LocalSettingData.mapData.NumMusic = LoadLocalData("NumMusic", DefaultSoundValue) LocalSettingData.mapData.OpenMusic = LoadLocalData("OpenMusic", true) LocalSettingData.mapData.NumSfx = LoadLocalData("NumSfx", DefaultSoundValue) LocalSettingData.mapData.OpenSfx = LoadLocalData("OpenSfx", true) LocalSettingData.mapData.NumChar = LoadLocalData("NumChar", DefaultSoundValue) LocalSettingData.mapData.OpenChar = LoadLocalData("OpenChar", true) LocalSettingData.mapData.WwiseMuteInBackground = LoadLocalData("WwiseMuteInBackground", true) end local LoadBattleData = function() LocalSettingData.mapData.Animation = LoadLocalData("Animation", AllEnum.BattleAnimSetting.DayOnce) if LocalSettingData.mapData.Animation == 1 then UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.dayOnce elseif LocalSettingData.mapData.Animation == 2 then UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.everyTime elseif LocalSettingData.mapData.Animation == 3 then UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.none end LocalSettingData.mapData.AnimationSub = LoadLocalData("AnimationSub", AllEnum.BattleAnimSetting.DayOnce) if not NovaAPI.IsMobilePlatform() then LocalSettingData.mapData.Mouse = LoadLocalData("Mouse", false) UIGameSystemSetup.Instance.EnableMouseInputDir = LocalSettingData.mapData.Mouse end LocalSettingData.mapData.JoyStick = LoadLocalData("JoyStick", true) UIGameSystemSetup.Instance.EnableFloatingJoyStick = LocalSettingData.mapData.JoyStick LocalSettingData.mapData.Gizmos = LoadLocalData("Gizmos", true) UIGameSystemSetup.Instance.EnableAttackGizmos = LocalSettingData.mapData.Gizmos LocalSettingData.mapData.AutoUlt = LoadLocalData("AutoUlt", true) UIGameSystemSetup.Instance.EnableAutoUlt = LocalSettingData.mapData.AutoUlt if not NovaAPI.IsMobilePlatform() then LocalSettingData.mapData.BattleHUD = LoadLocalData("BattleHUD", AllEnum.BattleHudType.Horizontal) else LocalSettingData.mapData.BattleHUD = LoadLocalData("BattleHUD", AllEnum.BattleHudType.Sector) end end local LoadNotificationData = function() LocalSettingData.mapData.Energy = LoadLocalData("Energy", true) LocalSettingData.mapData.Dispatch = LoadLocalData("Dispatch", true) end function LocalSettingData.Init() LocalSettingData.mapData = {} LocalSettingData.mapData.UseLive2D = LoadLocalData("UseLive2D", true) LoadSoundData() LoadBattleData() InitCurSignInData() LoadNotificationData() end function LocalSettingData.GetLocalSettingData(subKey) return LocalSettingData.mapData[subKey] end function LocalSettingData.SetLocalSettingData(subKey, value) if type(subKey) ~= "string" or value == nil then return end LocalData.SetLocalData("GameSystemSettingsData", subKey, value) LocalSettingData.mapData[subKey] = value end return LocalSettingData