local TraceHuntBattlePanel = class("TraceHuntBattlePanel", BasePanel) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") TraceHuntBattlePanel.OpenMinMap = true TraceHuntBattlePanel._bAddToBackHistory = false TraceHuntBattlePanel._tbDefine = { { sPrefabPath = "Battle/BattleDashboard.prefab", sCtrlName = "Game.UI.Battle.BattleDashboardCtrl" }, { sPrefabPath = "Battle/MainBattleMenu.prefab", sCtrlName = "Game.UI.Battle.MainBattleMenuCtrl" }, { sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab", sCtrlName = "Game.UI.Battle.MainBattleCtrl" }, { sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab", sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl" }, { sPrefabPath = "Play_TraceHuntBattle/TraceHuntLevelInfo.prefab", sCtrlName = "Game.UI.TraceHunt.TraceHuntLevelInfoCtrl" }, { sPrefabPath = "Battle/SkillHintIndicators.prefab", sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators" }, { sPrefabPath = "Play_TraceHuntBattle/TraceHuntPausePanel.prefab", sCtrlName = "Game.UI.TraceHunt.TraceHuntPauseCtrl" }, { sPrefabPath = "Battle/SubSkillDisplay.prefab", sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl" } } function TraceHuntBattlePanel:Awake() GamepadUIManager.EnterAdventure() GamepadUIManager.EnableGamepadUI("BattleMenu", {}) self.BattleType = GameEnum.worldLevelType.TraceHunt end function TraceHuntBattlePanel:OnEnable() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) EventManager.Hit(EventId.OpenPanel, PanelId.Hud) EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation) EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation) end cs_coroutine.start(wait) end function TraceHuntBattlePanel:OnAfterEnter() EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1]) end function TraceHuntBattlePanel:OnDisable() GamepadUIManager.DisableGamepadUI("BattleMenu") GamepadUIManager.QuitAdventure() end return TraceHuntBattlePanel