local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillLevelSelectPanel_Mode1 = class("JointDrillLevelSelectPanel_Mode1", BasePanel) JointDrillLevelSelectPanel_Mode1._sUIResRootPath = "UI_Activity/" function JointDrillLevelSelectPanel_Mode1:Awake() local nActId = self._tbParam[1] self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"), sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl" } } end function JointDrillLevelSelectPanel_Mode1:OnEnable() end function JointDrillLevelSelectPanel_Mode1:OnAfterEnter() end function JointDrillLevelSelectPanel_Mode1:OnDisable() end function JointDrillLevelSelectPanel_Mode1:OnDestroy() end function JointDrillLevelSelectPanel_Mode1:OnRelease() end return JointDrillLevelSelectPanel_Mode1