local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillQuestPanel_Mode1 = class("JointDrillQuestPanel_Mode1", BasePanel) JointDrillQuestPanel_Mode1._bIsMainPanel = false JointDrillQuestPanel_Mode1._sUIResRootPath = "UI_Activity/" function JointDrillQuestPanel_Mode1:Awake() local nActId = self._tbParam[1] self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"), sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl" } } end function JointDrillQuestPanel_Mode1:OnEnable() end function JointDrillQuestPanel_Mode1:OnAfterEnter() end function JointDrillQuestPanel_Mode1:OnDisable() end function JointDrillQuestPanel_Mode1:OnDestroy() end function JointDrillQuestPanel_Mode1:OnRelease() end return JointDrillQuestPanel_Mode1