local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillRankingPanel_Mode1 = class("JointDrillRankingPanel_Mode1", BasePanel) JointDrillRankingPanel_Mode1._sUIResRootPath = "UI_Activity/" function JointDrillRankingPanel_Mode1:Awake() local nActId = self._tbParam[1] self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"), sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl" } } end function JointDrillRankingPanel_Mode1:OnEnable() end function JointDrillRankingPanel_Mode1:OnAfterEnter() end function JointDrillRankingPanel_Mode1:OnDisable() end function JointDrillRankingPanel_Mode1:OnDestroy() end function JointDrillRankingPanel_Mode1:OnRelease() end return JointDrillRankingPanel_Mode1