local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillRankUpPanel_Mode1 = class("JointDrillRankUpPanel_Mode1", BasePanel) JointDrillRankUpPanel_Mode1._bIsMainPanel = false JointDrillRankUpPanel_Mode1._sUIResRootPath = "UI_Activity/" function JointDrillRankUpPanel_Mode1:Awake() local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1) self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"), sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl" } } end function JointDrillRankUpPanel_Mode1:OnEnable() end function JointDrillRankUpPanel_Mode1:OnAfterEnter() end function JointDrillRankUpPanel_Mode1:OnDisable() end function JointDrillRankUpPanel_Mode1:OnDestroy() end function JointDrillRankUpPanel_Mode1:OnRelease() end return JointDrillRankUpPanel_Mode1