local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillResultPanel_Mode1 = class("JointDrillResultPanel_Mode1", BasePanel) JointDrillResultPanel_Mode1._sUIResRootPath = "UI_Activity/" function JointDrillResultPanel_Mode1:Awake() local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1) self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"), sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl" } } end function JointDrillResultPanel_Mode1:OnEnable() end function JointDrillResultPanel_Mode1:OnAfterEnter() end function JointDrillResultPanel_Mode1:OnDisable() end function JointDrillResultPanel_Mode1:OnDestroy() end function JointDrillResultPanel_Mode1:OnRelease() end return JointDrillResultPanel_Mode1