local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillLevelSelectPanel_Mode2 = class("JointDrillLevelSelectPanel_Mode2", BasePanel) JointDrillLevelSelectPanel_Mode2._sUIResRootPath = "UI_Activity/" function JointDrillLevelSelectPanel_Mode2:Awake() local nActId = self._tbParam[1] self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"), sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl" } } end function JointDrillLevelSelectPanel_Mode2:OnEnable() end function JointDrillLevelSelectPanel_Mode2:OnAfterEnter() end function JointDrillLevelSelectPanel_Mode2:OnDisable() end function JointDrillLevelSelectPanel_Mode2:OnDestroy() end function JointDrillLevelSelectPanel_Mode2:OnRelease() end return JointDrillLevelSelectPanel_Mode2