local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillQuestPanel_Mode2 = class("JointDrillQuestPanel_Mode2", BasePanel) JointDrillQuestPanel_Mode2._bIsMainPanel = false JointDrillQuestPanel_Mode2._sUIResRootPath = "UI_Activity/" function JointDrillQuestPanel_Mode2:Awake() local nActId = self._tbParam[1] self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"), sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl" } } end function JointDrillQuestPanel_Mode2:OnEnable() end function JointDrillQuestPanel_Mode2:OnAfterEnter() end function JointDrillQuestPanel_Mode2:OnDisable() end function JointDrillQuestPanel_Mode2:OnDestroy() end function JointDrillQuestPanel_Mode2:OnRelease() end return JointDrillQuestPanel_Mode2