local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillRaidPanel_Mode2 = class("JointDrillRaidPanel_Mode2", BasePanel) JointDrillRaidPanel_Mode2._bIsMainPanel = false JointDrillRaidPanel_Mode2._sUIResRootPath = "UI_Activity/" function JointDrillRaidPanel_Mode2:Awake() local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2) self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"), sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl" } } end function JointDrillRaidPanel_Mode2:OnEnable() end function JointDrillRaidPanel_Mode2:OnAfterEnter() end function JointDrillRaidPanel_Mode2:OnDisable() end function JointDrillRaidPanel_Mode2:OnDestroy() end function JointDrillRaidPanel_Mode2:OnRelease() end return JointDrillRaidPanel_Mode2