local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillRankDetailPanel_Mode2 = class("JointDrillRankDetailPanel_Mode2", BasePanel) JointDrillRankDetailPanel_Mode2._bIsMainPanel = false JointDrillRankDetailPanel_Mode2._sUIResRootPath = "UI_Activity/" function JointDrillRankDetailPanel_Mode2:Awake() local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2) self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"), sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl" } } end function JointDrillRankDetailPanel_Mode2:OnEnable() end function JointDrillRankDetailPanel_Mode2:OnAfterEnter() end function JointDrillRankDetailPanel_Mode2:OnDisable() end function JointDrillRankDetailPanel_Mode2:OnDestroy() end function JointDrillRankDetailPanel_Mode2:OnRelease() end return JointDrillRankDetailPanel_Mode2