local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillRankingPanel_Mode2 = class("JointDrillRankingPanel_Mode2", BasePanel) JointDrillRankingPanel_Mode2._sUIResRootPath = "UI_Activity/" function JointDrillRankingPanel_Mode2:Awake() local nActId = self._tbParam[1] self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"), sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl" } } end function JointDrillRankingPanel_Mode2:OnEnable() end function JointDrillRankingPanel_Mode2:OnAfterEnter() end function JointDrillRankingPanel_Mode2:OnDisable() end function JointDrillRankingPanel_Mode2:OnDestroy() end function JointDrillRankingPanel_Mode2:OnRelease() end return JointDrillRankingPanel_Mode2