local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillRankUpPanel_Mode2 = class("JointDrillRankUpPanel_Mode2", BasePanel) JointDrillRankUpPanel_Mode2._bIsMainPanel = false JointDrillRankUpPanel_Mode2._sUIResRootPath = "UI_Activity/" function JointDrillRankUpPanel_Mode2:Awake() local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2) self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"), sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl" } } end function JointDrillRankUpPanel_Mode2:OnEnable() end function JointDrillRankUpPanel_Mode2:OnAfterEnter() end function JointDrillRankUpPanel_Mode2:OnDisable() end function JointDrillRankUpPanel_Mode2:OnDestroy() end function JointDrillRankUpPanel_Mode2:OnRelease() end return JointDrillRankUpPanel_Mode2