local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local JointDrillResultPanel_Mode2 = class("JointDrillResultPanel_Mode2", BasePanel) JointDrillResultPanel_Mode2._sUIResRootPath = "UI_Activity/" function JointDrillResultPanel_Mode2:Awake() local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2) self._tbDefine = { { sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"), sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl" } } end function JointDrillResultPanel_Mode2:OnEnable() end function JointDrillResultPanel_Mode2:OnAfterEnter() end function JointDrillResultPanel_Mode2:OnDisable() end function JointDrillResultPanel_Mode2:OnDestroy() end function JointDrillResultPanel_Mode2:OnRelease() end return JointDrillResultPanel_Mode2